
I’m Jennifer Rohner
Hi there! I’m a 3D Motion-Designer based in Switzerland, with a Background in GameArt & 3D Animation. Fluent in German and English.
Featured Work
These are the design and development projects I have recently worked on.

2026 / Design
Private Project: Aurora
Project Aurora was a self-developed project from start to finish, while attempting a 3D-AI hybrid workflow.

2026 / Design
Private Project: Sweet Summer
Sweet Summer was a self-developed project made from Pre- to Post-Production.

2026 / Design
Möhl: Reload (Sénic)
Re-texturing and Post-production. Commercial work created for Möhl while at Sénic AG.

2025 / Design
Axanova: MacaVit (Sénic)
Character-Animation by Jennifer Rohner, created for Axanova in collaboration with the team at Sénic AG.

2025 / Design
Naturofloor: Close-Up (Sénic)
Modeled, re-textured and look-dev’d various assets to fit the required visual style. Created for Naturofloor.

2026 / Design
Private Project: Aurora
Project Aurora was a self-developed project from start to finish, while attempting a 3D-AI hybrid workflow.

From idea to final frame
I’ve shipped 3D motion work for brands like Laufen, Möhl, Axanova, and Naturofloor — each with its own visual world. I model, texture, light, and animate in Cinema 4D combined with Redshift and Octane, and composite in After Effects. Beyond the software, I think in shape language, moodboards, and animatics — because good 3D isn’t just well-rendered, it’s well-designed. I bring structure to the process, adapt to any brand’s visual language, and care enough about the craft to push for quality even when it’s not asked for.